![]() Conversely, higher Simulation Speeds will cause the simulation to run faster, so there is a trade-off between speed and accuracy. For example, if the N-body simulation is too inaccurate, then orbits will fall apart. Generally, the higher the Simulation Speed, the lower the accuracy of the simulation. Milliseconds per real-time second (ms/sec) = 0.001 sec/sec.Seconds per real-time second (sec/sec) means the simulation is running in real time.Minutes per real-time second (mins/sec) = 60 sec/sec.Hours per real-time second (hours/sec) = 60 mins/sec.That would make doing these systems a lot easier. Then find a screensaver utility that will play a video and it could just loop it for you. Days per real-time second (days/sec) = 24 hours/sec Universe Sandbox > Videos > WhatDaMath's Videos This item has been removed from the community because it violates Steam Community & Content Guidelines. In the 'create system' option tab (Create>System> (Anything)>edit details (or something of the sort, cant remember the exact words used)) there should be an asteroids slider that goes up to a few million.Months per real-time second (months/sec) = 1/12 years/sec.Years per real-time second (years/sec) = 365.25 days/sec.Megayears per real-time second (M years/sec) = 10 6 years/sec.Gigayears per real-time second (G years/sec) = 10 9 years/sec.Simulation Speed can viewed and edited using the following units: This is a great way to come up with an idea for a new simulation you can create, or an idea for how you can change an existing simulation to see unexpected and interesting results.The Simulation Speed setting is located in the bottom bar. If you've explored the included simulations and created some custom systems and now don't know what to do, try to think of a "What if." experiment. For example, in the default Solar System simulation, increase the mass of the Sun and see how it increases its gravitational influence and pulls in the planets. Try changing a property and seeing how it affects your simulation. To view properties for any object, right-click on it, or click on it once and then click on its mini-info panel on the right side. Universe Sandbox allows viewing and editing dozens of properties for every object in a simulation. Learn more in the Add Tool tutorial: Home > Tutorials > Add Tool Next, try adding moons, rings, and asteroids. ![]() Your planet will automatically begin orbiting your star.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |